One of the first enemies designed for the Iron Man II video game. This design went through several revisions to help establish the look of a purposeful, military-like enemy that has less advanced technology then that of Iron Man.
This model was modeled, UV's layout, textured and rendering done in Modo. Several green armor parts were exported into Zbush for surface detailing and then re-imported back into Modo for texture rendering. The completed model was exported into Maya for rigging and in-game CGFX shader set-up.
The completed in-game model consists of 10618 triangle polygons and 2x 1024 texture map sets for Diffuse, Normal, Specular, and Illumination.
This model is featured in a press release by Luxology here:
It can also be seen in issue #15 of 3D Artist magazine in an article about the art of the Iron Man 2 game:
The fully textured High Rez Sub-D Model that I created, can be seen in the Sega Iron Man II Prologue trailer.