Join / Forgotten your password?
 
HomeFeaturesStoreForumsWikiWorkshopsJobsPortfolioGalleryEvents Members
 
> CGPortfolio Home       > About CGPortfolio       > Intro Video      > Create Portfolio      > Manage Portfolio       > Browse       > Search       > Help     
 
John Hayes
zugok
Modeling and animation


Location:
Sunnyvale, USA

Member Since:
January 2006

Last Updated:
30 October 2009

Portfolio Views:
47799
Chosen as Favorite:
95
Groups:
Advanced Search
galleryaboutblogguestbook
The GoldenAxe Twins
Maya, Modo, Mudbox, Photoshop, XSI, ZBrush
May 2009


   
The two Twins I created for the Sega video game, Golden Axe Beast Rider released on the Sony PlayStation 3 and Microsoft Xbox360.

The characters were modeled in Maya, high-rez sculpt created in Zbrush, normal maps created in Mudbox, ambient occlusion in XSI, textures edited in Photoshop and Modo used for UV unwrapping, texture clean-up, and rendering. The character is roughly 15000 polygons with three 2048x2048 image map sets. The final image has some paint over clean-up done by the concept artist, Silvio Aebischer.

Using Modo's subsurface skin shaders, a few colored lights and some saturated image maps I was able to get some color variation in the skin, as I had hoped to get a look similar to a Frank Frazetta painting, however I am not sure what other techniques I can use to get closer.

The image was created for Sega marketing purposes however the model is the same geometry as seen in-game. This image has been published in the Golden Axe: Beast Rider Strategy Guide as well as Game Developer Magazine.
This Image has 19 comments on CGTalk >

 
  John Hayes's Personal Network