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John Hayes
zugok
Modeling and animation


Location:
Sunnyvale, USA

Member Since:
January 2006

Last Updated:
31 October 2008

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Maximo Next Generation
Maya, Photoshop, ZBrush
April 2006


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Here is a character model I created based upon a concept sketch I drew. The character mesh is about 12000 polys, the weapons are about 2000 polys. The character mesh has 2 1024x1024 normal map texures and the weapons share a separate 1024x1024 normal map texture. The character is fullly rigged for animation. I am still working on the color shaders and textures.

 
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