John Hayes zugok Modeling and animation Location: Sunnyvale, USA Member Since: January 2006 Last Updated: 31 October 2008 Portfolio Views: 18564 Chosen as Favorite: 17
Groups:
Maximo Next Generation Maya, Photoshop, ZBrush April 2006
Share This
Here is a character model I created based upon a concept sketch I drew. The character mesh is about 12000 polys, the weapons are about 2000 polys. The character mesh has 2 1024x1024 normal map texures and the weapons share a separate 1024x1024 normal map texture. The character is fullly rigged for animation. I am still working on the color shaders and textures.