This is a concept image for a multiple platform adventure game.
This is a sculpted Catmull-Clark Subdivision model of the main character called "Red" .
This high-rez mesh was used render source for Ambient Occlusion and Normal maps for a matching real-time rez model used in-game. When complete, I simply applied the texture maps to this model for the render.
All modelling, UVs, high-rez sculpt, textures, posing, rendering was done using Modo. Photoshop was used to edit the textures and adjust the final render.
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