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John Hayes
zugok
Modeling and animation


Location:
Sunnyvale, USA

Member Since:
January 2006

Last Updated:
30 October 2009

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Tarik the Axe Battler
Maya, Modo, Mudbox, Photoshop, XSI, ZBrush
April 2009


   
Tarik the Axe Battler created for the Sega video game, Golden Axe Beast Rider released on the Sony PlayStation 3 and Microsoft Xbox360.

The character was modeled in Maya, high-rez sculpt created in Zbrush, normal maps created in Mudbox, ambient occlusion in XSI, textures edited in Photoshop and Modo used for UV unwrapping, texture clean-up, and rendering. The character is roughly 15000 polygons with three 2048x2048 image map sets. The final image has some paint over clean-up done by the concept artist, Marc Holmes, mostly the hair and face.

Using Modo's subsurface skin shaders, a few colored lights and some saturated image maps I was able to get some color variation in the skin, as I had hoped to get a look similar to a Frank Frazetta painting, however I am not sure what other techniques I can use to get closer.

The image was created for Sega marketing purposes however the model is the same geometry as seen in-game. This image has been published in the Golden Axe: Beast Rider Strategy Guide as well as Game Developer Magazine.
This Image has 67 comments on CGTalk >

 
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