John Hayes zugok Modeling and animation Location: Sunnyvale, USA Member Since: January 2006 Last Updated: 29 January 2010 Portfolio Views: 54262 Chosen as Favorite: 100
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Tarik the Axe Battler Maya, Modo, Mudbox, Photoshop, XSI, ZBrush April 2009
Tarik the Axe Battler created for the Sega video game, Golden Axe Beast Rider released on the Sony PlayStation 3 and Microsoft Xbox360.
The character was modeled in Maya, high-rez sculpt created in Zbrush, normal maps created in Mudbox, ambient occlusion in XSI, textures edited in Photoshop and Modo used for UV unwrapping, texture clean-up, and rendering. The character is roughly 15000 polygons with three 2048x2048 image map sets. The final image has some paint over clean-up done by the concept artist, Marc Holmes, mostly the hair and face.
Using Modo's subsurface skin shaders, a few colored lights and some saturated image maps I was able to get some color variation in the skin, as I had hoped to get a look similar to a Frank Frazetta painting, however I am not sure what other techniques I can use to get closer.
The image was created for Sega marketing purposes however the model is the same geometry as seen in-game. This image has been published in the Golden Axe: Beast Rider Strategy Guide as well as Game Developer Magazine.